We've known for some time now that Age of Conan's server list would be shrinking. After some fits and starts, the successful merger of Bloodspire and Hyperborea has set the stage for the wholesale conglomeration of the Age of Conan server farm. The official forums are carrying the final list of post-merger servers, and the US list stands at a svelte six remaining gameworlds.
A lot of time has passed since Age of Conan launched last May and while some things never change, it seems like the player perception of FunCom's slightly misfired MMO doesn't want to play by the rules. It's a good thing, though, as a small poll seems to be showing. Now, we say small because the actual statistics in question only represent about one-to-two thousand participants. Still, as a snapshot of a community, that's not too bad.
Server mergers have finally come to Age of Conan. Today the US servers will be down starting around 7:00 a.m. EST (or 12 p.m. GMT) for about six hours so that Bloodspire and Hyperborea can be merged. Originally planned for early December, the mergers had been postponed when a data problem was identified that might have caused certain items to disappear in the process.
We had the opportunity to speak with Craig Morrison, the game director for Age of Conan, about where the game might go in the future, plans to merge servers, the potential to alter the pricing structure, and the general strategy of updating the game.
@PhilHarrision, Some things I found : In the original article, which is linked in the kotaku article you mentioned, there are things in the comment section that are very interesting, like : - Nelson Williams (article author) said "I don’t play Age of Conan. Never have.". "This article is based on the game that was launched." The fact that the author of the article didn't play the game raise a red flag (warning) for me. Couple that with the fact that he admit that it is based on launch game, not current game, made this article even more "risky", IMO. - Comment by Ungkor : 300,000 left, 400,000 remain. Perhaps you should have looked at a few of the positive posts by the 400,000 remaining before you decided that “It was never alive.”
Please note that my post doesn't reflect my opinion on this stock. As I said earlier, I don't have plan to invest in this stock, since I have difficulty in predicting MMORPG games, which made this stock too risky for me. Since I don't have plan to invest in this stock, I am not going to say whether this stock is overpriced or underpriced.
I am just pointing issues with using the article as "smoking gun" that this game is dead, and have zero potential for subscriber increase in the future.
Why is this game at 1.5 million sold? There are good arguments for it being sub 1 million isn't there. Here is an article this evening on Kotaku re-iterates 700,000 subscribers and calls the game 'dead' now.....so why do TSE users believe this game will double its user base moving forward?
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Here, to be more exact.