While the issue of the install limit is a touchy one, it doesn't look like a normal install will do much to use up your limit, and in fact we surpassed the install limit by a few times before running into an issue. Even after being told that we were "renting" the game, EA was happy to give us a new key to run the game. In this case, customer service wins, and we left wondering if the DRM controversy might be more philosophical in nature than rooted in any real-world inconveniences.
Spore (main game) • Total activations: 437138 • Users activating on only 1 machine: 86% • Users activating on more than 1 machine: 14% • User trying to activate on more than 3 machines: 0.4%
Good effort, Spore, but not good enough to beat The Sims. Will Wright must be really annoyed with himself. Spore’s second in this week’s US PC chart, which is probably amazingly good, when you think about it.
In its first week on the market, Spore seems to be holding its own at retail.
In interviews with retailers across the country, there is ample anecdotal evidence that the game is doing well, especially for a PC title. However, its initial sales don't appear to be in the same ballpark as massive hits like Grand Theft Auto IV, from Rockstar Games, Guitar Hero III, from Activision or Wii Fit, from Nintendo.
@Heloise10, The Amazon reviews aren't more interesting as they are rating the DRM on the game, not the actual game. People are placing the 1-star reviews in protest the use of SecuROM DRM protection on the game.
@vGInfidel,More interesting is maybe to look at Amazon reviews as this is a mainstream game. Gave 5 stars: (34) 4 star: (24) 3 star: (10) 2 star: (33) 1 star: (1,444)
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The problem is the idea that Spore is riddled with DRM issues is already out there so even if the issue has been exagerated the spore has been sown.