Can people who are long this stock explain why they think this game will sell more than 1.5 million copies? It seemed the general community had dismissed this as a big seller when it was a candidate for a sales future. I don't understand the strong buying support at these levels.
People didn't want this listed as a future because they thought it wouldn't sell well...but there is surprising amount of support for this game above 1.5 million copies.
For legions of online dungeon crawler fans weaned on the Diablo series back in the day, their second coming lies in Flagship's spiritual Diablo successor, Hellgate: London. Said hack-'n-slash fans can now get an early taste as Flagship has opened sign-ups for Hellgate's beta test.
It was probably hard to predict the tremendous success of 1996's Diablo, the hack-and-slash action RPG that led to the 2000 sequel Diablo II. Both games would be responsible for countless wrecked computer mice as players clicked endlessly to lead their fantasy warriors and wizards to victory by hacking away at hordes of monsters in a dark, demon-infested world. What was perhaps even more surprising was how hard an act Diablo II was to follow. Not that many other games dared to follow in the incredibly addictive sequel's footsteps, and arguably, none of them was up to the task.
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