@deftangel, In my experience, doubling the userbased (H/W) does not mean doubling the game sales. Usually, doubling userbase only increase the game sales by 25% to 50%, max.
Otherwise, we will see 200% or more increase from FFX (first PS2 game) to FFXII (latest PS2 game). Samething with DMC, MGS etc.
IMO, the max should be 4.5 x 1.5 = 6.7, tops. Don't forget, there is a limit to marketing effect (point of diminishing return), so don't count too much on marketing effect.
Gears 1 will probably get to 4.5m if it's at 4m now. There will be twice the numbers of 360's out there at least and this will be marketed to hell as MS' flagship title for 2008. I don't think 8m is beyond the realms of possibility. That's top whack though, anything beyond that I think is a stretch.
This stock fluctuates way too much. People need to get their heads on and stop buying mindlessly. That or someone is trying to drive the price up so they can sell. Don't fall for it people! Do you really expect this to sell twice as much as its predecessor?
As part of an interview with talented voice-actor John DiMaggio, voice of Futurama's Bender and Marcus Fenix in Gears of War, DiMaggio sheds some light on what to expect in Gears 2, including a fresh confrontation with a Brumak, new weapons and more. He was clearly excited to be a part of the sequel and was genuinely impressed by what he saw.
Also, the violence in this game would make it less appealing than say Halo that is more cartoony--its just easier for kids to get away with shooting colorful aliens than all the cursing and *ahem* chainsawing in Gears (though there was the option in the first to turn "extreme content" off). Don't get me wrong, I enjoyed the first Gears despite a much left to be desired online system, but I'm just trying to make a point.
Also, I don't want to get stuck in the overprice trap that Mass Effect got in where it dropped about 15-20% right around launch.
Uggh. I can't fathom buying this stock, its just too risky (well, less so than others.) I would expect this to sell around 5.5-6.5 million, and we are already at 8 million. Although I could see it selling that much, it hasn't yet garnered the brand loyalty and marketing (for the brand) compared to Halo 3. While I don't think we'll be seeing Gears soda anytime soon, I wouldn’t count that out. (I wonder what flavor it would be if it did exist?)
Part 1 of 2-part comment (had to move other part due to site lag.)
@deftangel, I was just commenting on if Microsoft were to buy Epic, that they would put more money into marketing the game and more money into the marketing never hurts and usually only helps. I have no comments currently on the idea of Microsoft acquiring Epic.
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In my experience, doubling the userbased (H/W) does not mean doubling the game sales. Usually, doubling userbase only increase the game sales by 25% to 50%, max.
Otherwise, we will see 200% or more increase from FFX (first PS2 game) to FFXII (latest PS2 game). Samething with DMC, MGS etc.
IMO, the max should be 4.5 x 1.5 = 6.7, tops. Don't forget, there is a limit to marketing effect (point of diminishing return), so don't count too much on marketing effect.