Girls or Women like creative games. Games where they can design the world, they are in. This game is creative. It fits their needs. Its not like girls only play mysims or games like that.
@Just_Ben, I don't think the Sims and Spore are at all in the same category of games. People who play the Sims tend to be girls, and the reason they play is they can play virtual relationships, dress up their characters, decorate their virtual houses, etc. Spore doesn't have any of the same appeal that makes Sims popular. Sims appeals to teenage girls. Spore appeals to strategy gamers.
@Stitch,Yes i totally agree.Since this has no release date it brings me concerns that when this is released the time of pc games selling millions will be coming to an end as more consoles flood the market.But its not all bad it still think this can pass the 1million but i think 2.5million is the highest this might acheive.
I still really like the game and i might consider buying it.
Shouldn't spore and The Sims be the same market. I say it depends: How fast does that game come to the Wii. Yes the Wii. It is a creative title, and if it does well, it will do well under female gamers. It is a fit for the Wii (Pointer), at least by the videos I have seen.
Given how every other high-profile PC game is selling (mere 5 figures on opening month), I really don't see Spore selling 6 million copies. The PC gaming market just isn't there for anything beyond WoW and the Sims.
The potential lack of depth is a definite worry. However, I wouldn't read too much into limited demos (which work on an accelerated timeline from what the final game will have). Their trial probably jumped them through hours of gameplay in a matter of minutes.
I think people shouldn't worry too much about Spore until people get their hands on a preview version of the game. If the game has even a fraction of the scope it promises, there's no way a show floor preview will do it justice.
It is a worry that, in trying to cover so many different gametypes, the promise of each will be reduced. Spore’s central and ingeniously implemented selling point is the editor which enables the creation of so much in its world – but if this world is then only periodically engaging in its behavior, Maxis may have created a briefly brilliant toy rather than a enduringly entertaining game.
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Girls or Women like creative games. Games where they can design the world, they are in. This game is creative. It fits their needs. Its not like girls only play mysims or games like that.