All I have done is back up my claims that you have tried to disprove and provide links and answers to the charges you have leveled against me, I don't see the need for a personal attack ("helmet wearing retard"?). I know 1:1 controls don't exist, I only brought up the point to show why I think the game won't sell well and I showed people who also would have liked the game to have such controls (or thought it would have such controls). I don't think this will sell above 50DKP (reasons in my last couple post here: 1, 2, 3, 4, 5, 6).
Of course 1:1 controls would help this game...It would help any game of this style. The point is, true 1:1 does not exsist. Maybe after another year or two it might, but I think it's a very slim chance. It just seems like people who were expecting this to happen with NMH don't understand what the limitations of the wiimote really are. Whatever.
I think I'm going to give up on you Gaara...I think you're a smart guy but there's a fair chance you might be a helmet wearing retard. I dunno.
I said, "there is a fair chance that this will end up being review badly" while also saying "”I think this will score highly with critics but end up not selling as well as the hype would lead some to believe". Notice how I said that there is a "fair chance" that it might be reviewed badly, I do not contradict myself, I just give scenarios of what I think would happen if the game did not receive favorable reviews or did receive favorable reviews.
In regards to my statement that people thought that the game would use the Wiimote to control the sword or that they would rather have the game do that look at the following comments: 1, 2, 3 (can't direct link that one, scroll down to laikenf's post), 4 (go down to Reverend Anthony's post #5 and lubczyk's post #25). If you want more comments showing that people thought the game would utilize the Wiimote for attacks or want this feature, I'll be happy to find more.
And your last argument I do not comprehend fully. Would you say that Killer 7 was eccentric or off-beat? Take what I say in context, I'm referring to the fact that I think No More Heroes is eccentric or off-beat compared to other games. Sports games, racing simulators, and some strategy games are very grounded in reality, so the industry is no built upon the weird and abnormal.
I will not write another couple paragraphs explaining why I think this game will sell below 50DKP or 500,000 copies as my last couple of posts (located: 1, 2, 3, 4, 5, 6) do that adequately.
@RabiesBaby, though No More Heroes was never really written about as though it would have 1:1 sword controls, a game that has 1:1 sword controls would most likely sell better than a game that does not have 1:1 sword controls. So, in short, I believe Gaara42's point does still have some importance: 1:1 sword controls would have boosted the sales of this title making it more likely to meet higher predictions.
On the other hand, even though it does not have 1:1 sword controls, it still has a more complex fighting system than just "waggle" your Wii-mote to the left and right to slash the sword (as I mentioned in my earlier comment of the feature from the Holiday issue of Nintendo Power, in which it was stated that the Nintedo Power guys had already gotten to play through the entirety of a pre-release version of No More Heroes).
Okay, please let me go through your three major points you made in your last post.
1.”I show direct reasoning, though, why I think that this game will not sell well when I said, "Regarding the 'waggle' controls, many people were hoping this would be one of the first games to utilize the Wii controls for lightsaber type action, where you could actually control the movement of the blade. This game will not be doing that so some people who would have bought it now won't." That is a direct reason why I think that No More Heroes will be a commercial failure.”
I would like to meet one of these “many” people that were holding out for actual 1:1 sword fighting motion controls. I have yet to see one article, one interview, one hands on preview that even remotely implied NMH would have 1:1 controls. I’m guessing that these “many” people live in a delusional fantasy world and I do feel sorry for them. To help you understand what I’m talking about when I say delusional, this might help: http://en.wikipedia.org/wiki/Delusion Hmm… “A false belief based on incorrect inference about external reality that is firmly sustained despite what almost everybody else believes and despite what constitutes incontrovertible and obvious proof or evidence to the contrary. The belief is not one ordinarily accepted by other members of the person's culture or subculture…” I could be wrong but I think wikipedia is a genius.
2. “I also said, "Also, there is a fair chance that this will end up being review badly, that it turned out to be very artistic and had some cool game mechanics, but ultimately it does not hold up beyond the first hour of play and the fundamentals (such as camera and a balanced/deep battle system) are missing." Again I clearly state a reason why I think it will be a bad game and therefore a commercial failure.”
Well well, I don’t think you’re agreeing with yourself on that one.
”I think this will score highly with critics but end up not selling as well as the hype would lead some to believe”
Yeah, that’s you a few posts back. So basically you’re saying that you think thins game will score highly with the critics but there’s a fair chance it will be reviewed badly. I’m glad you’re around to clear things up for poor saps like me. So please let me know if I got this wrong but....This game will get great/horrible reviews and it's still going to sell like crap. It's so simple!
3.” And thirdly I say, "this title seems a bit too eccentric to sell over 500,000 copies." That is another direct reason why I think that No More Heroes will not sell very well.”
Oh, so this game isn’t normal enough to sell….Okay. The first major game I ever played was Pac-Man. Now that was a game based in reality. I mean a yellow dot moving through a maze eating ghosts. Sure. Dude, this whole industry is built upon the weird and abnormal. You could surely argue that NMH is too odd even for us, but I urge you to take a look at gaming history, you’d be surprised how many hit games straight out of left field.
I would just like to add some perspective to the actual game itself (which in turn could help iron out the analysis of some people). The combat system is actually a bit deeper than what it appears to be on the system (much deeper than say Twilight Princess, though that's not a good comparison, but it lends some perspective). The most recent issue of Nintendo Power (which I received today) had No More Heroes as its cover story and a complete overview of the combat system and how the game progresses as part of its article on the game (this is where I get my previous information).
I do not believe that this will end up in the bargin bin with "Far Cry" and "GT Pro Series", as this is actually looking like a solid title for the Wii. But, the article in Nintendo Power note a couple of things that could hold back its sells as a Wii title: 1. The game could end up a "cult" title and 2. The game is for the mature audience (hence its mature rating). It has been proven that there is a mature audience on Wii, but the fact that this game could become a "cult" title that while a good game, just does not sale as well as other mature titles. This is probably one of the biggest factors that should be considered when dealing with this stock.
@Gaara42 You are in most ways correct about this game. Also adding to your agruement, its what I call a Stand Alone game,(meaning it's not in a series.) Also having it released in February, it's going to miss the Wii xmas toss up. Eventually it's going to end up in the $5 crate along with "Far Cry" and the "GT Pro Series"
Kali's Opinon: With it's Cartoon like graphics and it's similar GTA gameplay style (even the minimap looks vaguely familiar... hmm.) I'd have to say the only way I'd play it if it was free. It seems to attract gamers with money yet no sense of taste in video games. I'd say under 200k copies sold.
By saying what I have written is "plain wrong", you attack my opinions and are saying that they are "plain wrong", since what I have written are my opinions. I will not discuss this fruitless topic further.
But back to the game. Looking at the various links I provided in my last post, such as Capcom's Annual Reports, you see games that appealed to a more general audience and have a more distinguished pedigree (or that at least have one) that all sold under 600,000 copies, more specifically Viewtiful Joe 2 sold 350,000 copies, Resident Evil Outbreak File #2 sold 230,000 copies, Onimusha Dawn of Dreams only sold 640,000 copies. From that I do not think Killer 7 sold above 300,000 (I see it selling less than Viewtiful Joe, but possibly more than Resident Evil Outbreak File #2).
I searched for the actual article instead of a wikipedia link and found this, which is what I assume you were directing me to. It says "According to the last royalty statement we got, we’ve sold about 400,000 copies, not counting digital distribution, or our company store. So maybe that means there are, like, 100,000 copies out there in “the channel” as the kids in marketing say." Even if Psychonauts sold 400,000 copies, that is still much lower than our current prediction, so it still supports my claim that No More Heroes will sell between 25-50DKP.
As to me not showing any direct proof, that is trying to ask the impossible, in terms of sales. Unless there was a No More Heroes Prologue then I have no previous direct evidence of this game (or a game in the series) failing. I do, however, show several games I think sold better than Killer 7 and since Killer 7 was made by the same studio as No More Heroes use it as a reason why I think that this game will be a commercial failure.
I provide adequate reasoning (through several post) as to why I think that this game will not follow in the footsteps of Resident Evil 4 and why it will not sell well, much like Killer 7. Consequently, this game should be between 25-50DKP.
"You tell me "Please don't take offense by this" and then blatantly neglect my opinion and arguments (many back up with data) and tell me that they are "plain wrong"? I will take offense because, even if I disagree with someone, I don't tell them that their opinion is "plain wrong". Such disrespect is not needed in this debate, attack the ideas or what is being said, not the person."
Are you serious? or are you deliberately quoting me out of context for a laugh? Lets take a look at this sentence as a whole: "Please don't take offense by this, but nearly everything you've written about this game has been circumstantial at best, and just plain wrong at worst." (Note that I never attacked you personally, rather attacking "nearly everthing you've written about this game".)
Now, I never wrote that your opinions and arguments were "plain wrong", rather that you have written things that, at worst, have been plain wrong. Example: Your sales figures of killer7 in Japan. The sales figures of Psychonauts are probably also wrong. Please look at this Link, as to why they are probably wrong. The sales figures also fail to mention what platform the sales figures are based on.
Perhaps you do not agree with my use of circumstantial, but what I consider circumstantial, is your link between eccentricity in games and poor sales. For the record, I don't think there is anything wrong with circumstantial reasoning, especially not given the context of analyzing potential videogame sales. What I was trying to show, is that you have not shown any direct proof, as to why NMH will be a commercial failure.
To be honest, I don't particularly care about a healthy environment on the exchange, but I never made a personal attack. Everything I wrote was directed at what you have written, and not at your character.
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All I have done is back up my claims that you have tried to disprove and provide links and answers to the charges you have leveled against me, I don't see the need for a personal attack ("helmet wearing retard"?). I know 1:1 controls don't exist, I only brought up the point to show why I think the game won't sell well and I showed people who also would have liked the game to have such controls (or thought it would have such controls). I don't think this will sell above 50DKP (reasons in my last couple post here: 1, 2, 3, 4, 5, 6).