Well, maybe it is to high, but Patcher thinks it will be a System seller in Japan and it is definitely loved by the sony fans in the English forums. For me personal the share is way to "hot" to short it.
With the PS3 selling the way it is, I find it surprising that the market is still expecting 2+ million units from this or nearly any game. The prospects for PS3 games are quickly fading.
@Laoldar, Online coop is difficult when you're playing a complex game or a 3d game where you don't know where your allies are. This game is 2d and shows all the players on the screen at the same time, it will be much easier to play coop in, including with strangers. I think that is why this game has become a hit with journalists the first time they played it with people they did not know.
Anyone who has played online knows that co-op is difficult unless you know the other people. Why would LittleBigPlanet's community be that much more mature and cooperative than any other? I could see some interesting gameplay coming out of clan-like communities, but not in a pick-up-and-play manner..."too many cooks in the kitchen".
Also, I never meant to imply that you claimed it would sell systems...it was more commenting on the original article. Sorry for any confusion.
I really think that people are over-selling this game. Yes, it's a great concept but that doesn't always translate into sales.
@CriticalHit, But you can edit levels on the fly, its not like PC game level editors. Has anyone here played a platformer with 4 player coop before? Has anyone played a game with 4 player coop, that has a level editor function on the fly? Not to mention the coop in this game is more coop than any coop I've ever seen. I hold no shares in this title, just trying to explain its awesomeness/innovation.
@CriticalHit, by the way, my comment is in reply to kspraydad's post to refer to the helpful information in his post. The post is not addressed to kspraydad directly.
@kspraydad, a level editor is an interesting new feature to a platformer, but I would hardly say this makes it a revolutionary game. Level editors have been available for PC games forever, and a minority of hard core fans ever make levels. Yes, custom games in Warcraft III make the game much bigger, but that all depends on how good the games fans make.
If the custom levels aren't that great, then I would prefer playing a platformer with professionally made levels in a proven franchise like Mario.
The LittleBigPlanet experience starts with players learning about their character’s powers to interact physically with the environment. There are obstacles to explore, bits and pieces to collect and puzzles to solve – requiring a combination of brains and collaborative teamwork. As players begin to explore, their creative skills will grow and they will be ready to start creating and modifying their surroundings – the first step to sharing them with the whole community.
Characters have the power to move anything in this glued and stitched-together 3D landscape; they have the power to design, shape and build both objects and entire locations for others to view and play. There’s no complicated level editor; all of these skills can be learned by simply playing the game. Creativity is part of the gameplay experience and playing is part of the creative experience. Players can make their world as open or as secretive to explore as they like. When it’s ready, they can invite anyone within the LittleBigPlanet community to come and explore their patch – or can go and explore everybody else’s.
* Play the game, learn the skills and then find your own way to play. There isn’t a set solution to anything – you live LittleBigPlanet however you want to. * Create your own content – customize your character and build your own locations. You have the power to rearrange anything in this unbelievably tactile landscape. * Build, move, create, collaborate – then share content with friends or publicly by inviting the whole world to come and visit your own location on LittleBigPlanet.
Key features:
* There’s not just one way to play. Players craft their own individual experience * Unlimited possibilities for user-created content – players can customize everything: their characters, the landscape around them and their own patch on LittleBigPlanet * Players discover and win new skills and items to aid them on their creative journey * Initial levels will be provided – endless others will be user-generated on a global scale. LittleBigPlanet will change every day as players contribute their own levels * Online and offline multiplayer modes – play alone, work as a team or get competitive * LittleBigPlanet global community for players to get involved with: includes player comments, rankings and easy communication with new and existing friends
OK so my bringing up myspace was not a good comparision.. Lets take youtube for instance.. you create a video, you share the video, others play it, and get to rate it. Closer to the same concept. I know I probably won't ever hit the analogy properly, mainly because I'm not good with words.
Just cause a company is new does not necessarily mean it won't sell and don't forget that Sony is backing this product. Kind of like Polys Entertainment now know as Polyphony Digital did with Gran Turismo. I also know that they were an internal company whereas this is an external that will likely have 30 employees at the end of their project.
Honestly this Title will never get over the 3mil mark but you also did not comment on the fact that it is going to Blu-ray as well as PSN. I would say 2mil low now. This game is launching sometime spring of next year. I will however concede to agree to disagree.
I predict 200 low end DKP and 300 DKP top end. Of course like you said earlier we do have to take into account the sales of the PS3 and how many are around the time of the launch of the game and also into 2009. If I'm wrong then it's my loss
One might argue that HOME could offer that sort of option, but quite frankly other than Facebook, nothing is akin to MySpace and a video game anything won't achieve it either.
The idea behind TSE is to cover lifetime sales of a game, but that's clearly the case on a very select few titles (major ones such as GTA, Pokemon, etc.) while most other are simply slightly inflated over their current sales amount and don't necessarily reflect what a title's sales might be in a few years time.
LBP could be a major success, but there's absolutely nothing that indicates it will achieve the astonishing tie rate that the title would currently require.. particularly when the developer hasn't released a title yet. A realistic guess would be more like 150-175 DKP until its release is more imminent.
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Well, maybe it is to high, but Patcher thinks it will be a System seller in Japan and it is definitely loved by the sony fans in the English forums. For me personal the share is way to "hot" to short it.