One thing that really strikes me is their dedication to the single-player campaign. However, due to Halo 2 (the faults of which the Bungie guys are brave/confident enough to discuss) I think the game has become more a multi-player title. I wonder if they're putting too much effort into what will be seen as the secondary mode of the game.
One thing that bugs me about this article is how the writers lavish praise upon the team simply for balancing the game. Many great titles are released every single year and they aren't put out by luck. While some of their methods may be unique, play-testing isn't one of them and some of the comments in this article act as if Bungie has suddenly invented testing/balancing a game.
One thing is clear however...these developers love their project and are giving 110%. It would be amazing if all developers put as much hard work and dedication into each project they worked on. While Microsoft hasn't accomplished everything they've wanted to in the console arena, acquiring Bungie is easily one of the smartest moves they could have made.
@Lithium, I read this article in the last issue of Wired... I'm not a Halo/Xbox/MS fan at all but it seems like Halo 3 is the one to rule them all. They tweaked everything, I mean everything in this game to get it just right. It's quite amazing really.
Extensive article that shows how much research they have put into Halo 3 using human testers and new computer technology to track everything from eye and face movements while playing, to where, when, and how they just died. They also admit Halo 2 was rushed and unbalanced.
If you're Microsoft, and your EMPLOYEES are found to be dipping into your hottest product early, are you going to ban them from xbox live? Come on. Maybe fire them, but banning them is laughable.
Microsoft's either backpedaling as fast as possible, or really just doing any damn thing to get people to talk about Halo 3.
@csinning, That is ridiculous. It's not the consumers fault they were sold the game early. So now they have their game and must stare at it for a week. What if they don't know about this policy. That's grea PR.
Argos have admitted to a "clerical error" and have taken steps to remedy the situation. They are also at pains to say they respect street dates and do not break them intentionally.
Sounds like the enthusiastic HMV web monkey got moved to Argos, I wonder were he will strike next...
Yeah, i was about it to post it as knews, after hitting reload to be sure not to make a double post i saw yours. Posted the comment.Well after hit reload at kotaku i saw it, and don't wanted to do a new news for it.
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One thing that bugs me about this article is how the writers lavish praise upon the team simply for balancing the game. Many great titles are released every single year and they aren't put out by luck. While some of their methods may be unique, play-testing isn't one of them and some of the comments in this article act as if Bungie has suddenly invented testing/balancing a game.
One thing is clear however...these developers love their project and are giving 110%. It would be amazing if all developers put as much hard work and dedication into each project they worked on. While Microsoft hasn't accomplished everything they've wanted to in the console arena, acquiring Bungie is easily one of the smartest moves they could have made.